![]() The core mechanics only get a few cosmetic changes. She plays exactly the same as before, but you have to start her from scratch. ![]() The bad news is that while you'll take Rabbid Peach with you in this adventure, none of her improvements and gear come along. You do have to beat the first world, since it makes sense within the context of the expansion's storyline. The good news is that you don't need to beat the game to access this piece of DLC. Since the washing machine is their only means to return to the Mushroom Kingdom, the heroes traverse DK Country, collecting parts of the broken machine and hoping to reach the device before Rabbid Kong becomes even more terrible. While Rabbid Peach meets up with Donkey Kong and Rabbid Cranky, Rabbid Kong lands in a mystical pool, where his power grows much stronger. She does so just at the moment when the machine gets whisked away, taking Rabbid Peach, Rabbid Kong, his minions, and Beep-O to a new dimension that's modeled after the Donkey Kong Country series. Before he and his fellow Rabbids can make it anywhere, Rabbid Peach comes by and tries to plug in her phone to the machine's electrical socket to recharge it. As the other Rabbids try to cheer him up, he gets zapped by the washing machine and sucked into it. After his defeat as the first major boss of the game, Rabbid Kong is in a depressed state. Much like the main game, the story for the expansion is just as odd. Thanks to the presence of a season pass at the game's launch, we knew that some story content was coming, and now we have it with Donkey Kong Adventure. Once the game was revealed and people got their hands on it, they found an excellent game that put Mario and his friends in a turn-based strategy title and also made the Rabbids likeable. Mario games have almost always been very solid affairs, while the Rabbids were associated with bad juvenile humor, minigames, and babbling and screaming. Mario + Rabbids: Kingdom Battle was a crossover that no one initially wanted.
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